Augmented Reality Portal inspired from the game by Valve (well, sort of - a true AR Portal effect requires several cameras, maybe we'll do it later). The two devices can copy and paste each other's content in real-time. They also can add some video effects.
Physics is the best way in my opinion to prove that a real-time 3D tracking is indeed correct. This video is old stuff actually, you may notice there are no virtual shadows on this one (there are some on other videos) so something is missing but the result is still quite cool, isn't it ?
In this category, Augmented Reality Maintenance, I cannot show you some very impressive results we had because of legal matters with our (satisfied) customer. You can see it in his own technological showcase though somewhere in Europe :-)
So here is a similar video, but, ahem, far more artisanal... but the stuff tracked here is far easier to carry abroad for a demo than a 300 kg motor !
It uses the same set-up that that video of Demo 2004 that-took-the-Intern et-by-storm-some-mon ths-ago-and-it-reall y-made-some-servers- crash-down-yes-it's- true! Here it shows you could move a building ! A funny side-effect of the tracking at the end, you can hit the real table and make the virtual car shake.
3D inserts on a 3D tracking of the face, all this reprojected on a 2D board. I guess we like complicated stuff. The visual delay between the real face and the reprojection proves the delay of the whole process is okay.
There is no real gameplay here in this prototype, and it's nevertheless a lot of fun. You simply have two virtual RCCs on a real mockup in front of you, and you drive them where you want. For the anecdote, one of the screams when the cars fall down is the famous Wilhelm scream.
A 2D Helicopter played in a video turns into a 3D Helicopter that can go behind or in front of the video. It is far easier to look at the video than to try to understand the text above !
This is the kind of video that you see inserted in the board in the "face mapping" video. I put one here in fullscreen in order to allow you to have a better opinion. As usual, now it's better :-) It ends with a 360 tracking on a box, art for art's sake !
Various experiments using augmented reality and real-time tracking to do "video-in-video" effects. It starts with TV heads, then shows the first digital zoom only made of paper, and ends with a cool way to dress up an avatar.
Yes it's a boring one but since it's already old news, I don't have the will to do a better cut of all this. This is a repeat for a tracking in a real street that we cannot show you here. The larger motion is at the end, and yes at one time there is a slight drift. It works better now, trust me :-)
Another old demo that still seems not that old... When looking at Augmented Reality Outdoor on the net, you will see lots of resarch on how to be correct about geometry and lighting. Here we use a simple webcam to have the lighting, and you already notice an improvement in the immersive experience.
We just wanted to see what happened when you use the nightshot functionality of some standard camera. Here the camera is lying in front of the driver on the right of the steering wheel, and everything is done with a laptop on the passenger's seat.
I thought you might like to see the ancestor of the famous Augmented Reality Demo 2004 demo. It still made enough ooohs and aaahs to be included - with a different setting - in a TV report in early 2003...
A good sign the tracking is okay is that all this has been obtained on the first test and with no feedback for me when I held the camera. In brief, as long as it is a bit smooth, the real-time tracking is okay.
This is Studio Tracking. Well, I mean, we are tracking every ad in the French magazine "Studio". This early prototype has a low framerate when it is in search mode, but you can see we have the real-time tracking back in action as soon as the search is over. All the 40 ads in this magazine were taught to the PC. This is done with a standard PC and a standard - even sub-standard actually ! - webcam.