A little demonstration of the Unreal Physics engine being used for the recently announced Gears of War 2.
By the way, comments have been disabled since 777 is a lucky number. I'm glad I caught this at the right time.
This is simply an overview of all objects that appear in the new map "Foundry" when you use Forge. I tried to show every object in its entirety. I also showed a little trick to change the trajectory of a mancannon.
This is my third Halo video, and my last before the release of Halo 3. It is Marty's work of art with "Ghosts of Reach" put to various scenes from the three main trailers that have been released for the game. Have fun watching.
After many, many hours of working on this HMV, I finally completed it today. It contains every single cutscene, except for 2, that have appeared in all 3 games, from the opening of the security door on the silent cartographer to Gravemind's introduction. It is put to the song "Knights of Cydonia" by the band Muse.
I hope you like it!
Before you watch, by solo, I mean alone. Just me. Second thing before, I have no fail on. The reason for that is because I want to show the whole song to people since it just came out for DLC.
Again, NO FAIL IS ON!
This is Lux Aeterna from Requiem for a Dream (but it's the Lord of the Rings version) put to various Halo scenes. I'm guessing that a lot of people will want this epic music, so it can be found here:
http://www.zshare .net/audio/16-track- 16-mp3-kqh.html
P.S. Thanks to eldirion for posting this music on his video with the music. You have my thanks.