Here at GameCyte we had the opportunity to sit down with Ethan Einhorn of SEGA. Ethan recently presented the tech demo for Super Monkey Ball on the iPhone during the announcement of the iPhone's SDK, and he took the time to share his thoughts on Super Monkey Ball, the iPhone, and casual gaming.
Shigeru Miyamoto and friends show off the four-player gameplay of Wii Music at the Nintendo Press Briefing, 7/15/08. Apologies for occasional blurriness.
Enjoy the arrhythmic stylings of the Super Mario Bros theme!
Following Tuesday's presentation on the used game resale market, we sat down with Eric Villain and Nick Williams of OTX, the research firm which conducted the study. Watch our video interview to hear their thoughts on the whats and whys of online reselling, collectors, and gamers on a budget.
Following her ground-breaking panel on "Gaming's Advertising Age" at the 2008 MI6 conference, we asked Double Fusion's senior vice president Julie Shumaker for her thoughts on what makes game advertising appeal to gamers and advertisers alike, and where future responsibility will lie for ensuring that those advertisements not disrupt the gaming experience.